#include "core/GameComponent.h"

using namespace eats_core;

GameComponent::GameComponent()
{
    //ctor
}

GameComponent::~GameComponent()
{
    //dtor
}

bool GameComponent::render()
{
	return true;
}

bool GameComponent::update()
{
	return true;
}

bool GameComponent::event()
{
	return true;
}

bool GameComponent::setUp()
{
	return true;
}

bool GameComponent::tearDown()
{
	return true;
}


